using UnityEngine;
using QFramework;
using ProjectSurvivor;

namespace QFrameworkSurvivor
{
	public partial class HitHurtBox : GamePlayObject
    {
        private Collider2D mCollider2D;
        protected override Collider2D Collider2D => mCollider2D;
        public GameObject Owner;
        private void Awake()
        {
            mCollider2D = GetComponent<Collider2D>();
        }
        void Start()
		{
			// Code Here
			if( !Owner)
			{
				Owner=transform.parent.gameObject;
			}
		}
	}
}
